Grab your cheap wooden sword and your foppish green outfit as we head for Hyrule
Writers: Sandeep Parikh & Tony Janning
Director: Sandeep Parikh
Starring: Tony Janning
Season 2: 7 episodes, run time approx. 50 minutes
Director: Sandeep Parikh
Starring: Tony Janning
Season 2: 7 episodes, run time approx. 50 minutes
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In The Legend of Neil, alcoholic slacker Neil wakes up in the middle of the classic Nintendo game The Legend of Zelda. If you're a fan of the Zelda video games, you're going to have some fun with Neil; if you're unfamiliar with Zelda, then there's no point to watching this show. But since LON has now finished its second season and the creators hope to do a third, here's a review, because there are elements that must be improved.
Neil is at its best when it's disciplined as an homage to The Legend of Zelda. The further the show strays from the source material, the worse it gets. In season two, Neil visits two underground pleasure huts. One is the money-making game, where Neil is conned by a trickster, and it's a smart take on material in the Zelda game. The other trip Neil makes is to a bar. It has nothing to do with Zelda, and instead turns into an odd and unnecessary homage to Cheers.
At the bar, another problem emerges: LON is way too crass, way too often. Dirty humor can be a real benefit to web series, free from the censorship of TV. But it's not a benefit it the show devolves into dick joke after dick joke after dick joke. Neil learns that Moblins, a common enemy in the game, have three penises. If this were just a side comment, it could have made for a hilariously subversive visual. But instead, they beat the three-penises gag into the ground, bringing it up again and again over three episodes.
Furthermore, the crudeness comes out of nowhere. There's a fairy with nymphomania and a wise guru with Tourette's - awful one-note characters whose one note has no basis in the source material. Why is it a problem that these odd elements aren't based on the source material? Because Zelda is pretty trippy on its own, that's why. If you want to be weird, there's plenty of weird stuff in Zelda already. Inventing things that have no basis in the original material just seems lazy, like you didn't try hard enough to find material in the game.
It's when Neil makes light of odd elements in the Zelda game that the show is at its best and most focused. How do hearts work? How does Link carry so much crap around with him? Why do enemies have ridiculous names like Dark Nuts? When the show is focused on elements like these, things in the game that are ripe for sendup, LON hits its target. If Neil continues his quest into a third season, hopefully the show can get these things right.

Neil is at its best when it's disciplined as an homage to The Legend of Zelda. The further the show strays from the source material, the worse it gets. In season two, Neil visits two underground pleasure huts. One is the money-making game, where Neil is conned by a trickster, and it's a smart take on material in the Zelda game. The other trip Neil makes is to a bar. It has nothing to do with Zelda, and instead turns into an odd and unnecessary homage to Cheers.
At the bar, another problem emerges: LON is way too crass, way too often. Dirty humor can be a real benefit to web series, free from the censorship of TV. But it's not a benefit it the show devolves into dick joke after dick joke after dick joke. Neil learns that Moblins, a common enemy in the game, have three penises. If this were just a side comment, it could have made for a hilariously subversive visual. But instead, they beat the three-penises gag into the ground, bringing it up again and again over three episodes.
Furthermore, the crudeness comes out of nowhere. There's a fairy with nymphomania and a wise guru with Tourette's - awful one-note characters whose one note has no basis in the source material. Why is it a problem that these odd elements aren't based on the source material? Because Zelda is pretty trippy on its own, that's why. If you want to be weird, there's plenty of weird stuff in Zelda already. Inventing things that have no basis in the original material just seems lazy, like you didn't try hard enough to find material in the game.
It's when Neil makes light of odd elements in the Zelda game that the show is at its best and most focused. How do hearts work? How does Link carry so much crap around with him? Why do enemies have ridiculous names like Dark Nuts? When the show is focused on elements like these, things in the game that are ripe for sendup, LON hits its target. If Neil continues his quest into a third season, hopefully the show can get these things right.

